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Craps
The dice game of the street and the casino: two dice are thrown, and the total decides. You are the shooter. Place one or more bets with the chips, then press Roll; the dice tumble across the table and the bets are settled. Bets that are not decided by a roll stay on the table for the next one. Right-click a box to take a bet back.
The pass line, the heart of the game
The first roll of a round is the come-out roll. A 7 or 11 wins the pass line at once; a 2, 3 or 12 ("craps") loses it. Any other total (4, 5, 6, 8, 9 or 10) becomes the point: a marker shows it on the table. The shooter then rolls again until either the point is rolled again, and the pass line wins, or a 7 comes first, "seven out", and the pass line loses. Pass and don't pass bets can only be placed on a come-out roll and stay until the point is decided.
Bets and payouts
| Bet | Wins when | Loses when | Pays | House edge |
|---|---|---|---|---|
| Pass line | Come-out 7 or 11; then the point before a 7 | Come-out 2, 3, 12; then a 7 before the point | 1 to 1 | 1.41% |
| Don't pass | Come-out 2 or 3; then a 7 before the point | Come-out 7 or 11; then the point before a 7 (12 on the come-out is a push) | 1 to 1 | 1.36% |
| Field (one roll) | 2, 3, 4, 9, 10, 11 or 12 | 5, 6, 7 or 8 | 1 to 1; 2 pays 2 to 1; 12 pays 3 to 1 | 2.78% |
| Any seven (one roll) | 7 | Anything else | 4 to 1 | 16.7% |
| Any craps (one roll) | 2, 3 or 12 | Anything else | 7 to 1 | 11.1% |
| Place 6 or 8 | That number before a 7 | A 7 | 7 to 6 | 1.52% |
| Place 5 or 9 | That number before a 7 | A 7 | 7 to 5 | 4.00% |
| Place 4 or 10 | That number before a 7 | A 7 | 9 to 5 | 6.67% |
| Hard 6 or 8 | 3+3 or 4+4 before a 7 or the easy way | A 7, or the number made with two different dice | 9 to 1 | 9.09% |
| Hard 4 or 10 | 2+2 or 5+5 before a 7 or the easy way | A 7, or the number made with two different dice | 7 to 1 | 11.1% |
Payouts exclude the stake, which is returned on a win. Place and hard-way bets stay working on every roll, including come-out rolls, until they win, lose or you take them back. The dice are rolled on the server with a secure random number generator; the tumbling you see is the result being shown.
Example round
You put 10 on the pass line and 5 on the field. Come-out roll: 4 + 5 = 9. The point is 9, your pass line stays, and the field pays 1 to 1, so you collect 10. You add 12 on place 6. Next roll 3 + 3 = 6: place 6 pays 7 to 6, you collect 26 and the bet stays. Next roll 6 + 1 = 7: seven out, the pass line and place 6 lose, the round is over and the next roll is a new come-out.